Tuesday, 5 September 2023

In Short About Lelouch and CC as well as King Isley and Priscilla

A response to that.

I would not call their souls broken. More like awakened, similar to awakened beings from Claymore. They both are creatures of the abyss.

That is what allows them to understand each other.

That is what allows them to take on the world together.



Me and TrueHellDei had similar deep connection That is why I can never forget her.

No one else was just as awakened as I and she were.


Bonus pic of King Isley and Pricsilla from Claymore. They both are huge monsters to many other people. But they are really nice to each other. The kind of relationship I can relate to.


More about Nunnally

I guess I can compare Nunnally to Euphy.

Both are relatively nice, perhaps proper girls.

However Euphy is more willful, selfish and whimsical. She just does whatever she wants. These qualities I do not like in a woman.

Nunnally on the other hand is sweet, gentle and subservient. She does what she is told and willing to please people around her. She also can smooth out things without offending anyone. These things I like in a woman.

She gets somewhat worse and more tense closer to the end, but that is probably Schneizel's influence. Nunnally is normally obedient. 

Summary:

Nunnally is the kind of girl I can like and date, well minus whole crippled in a wheelchair thing. I have no patience to take care of a cripple. I am too selfish for that.

Euphy too selfish and opinionated for me to like her. So not Euphy.

Nunnally of course is not as good as CC. CC can readily figure out how make me and Emperor of the World, I doubt Nunnally can think of something like that.

I posted picture from Nunnally in Wonderland because she can walk there and big ribbon on the back of the head is cute. Not sure if it works in real life.

Monday, 4 September 2023

I Do not like Anime of 2010s because it is more Thuggish


I often criticize anime of the 2010s and say that it is much worse that what it was back in 2000s.

However, I never quite managed to pin down any particular reason for me not liking it. I often liked to blame it on poor story and writing.



However, I suddenly got it:



Characters in anime of the 2000s were generally very good-natured people. Surely there were villains, they may have evil intentions and may have killed a lot of people. However, they were not the kind of street thugs who just beat people for no reason at all.

Even anime that references and builds identity of some of its characters based on suffering from such abuse, actually fell short of downright showcasing thug galore non-stop. They kept it to minimum.



In contrast in 2010s anime thugs, thuggish-ness and other ugly things are part of normal everyday experience. This really grinds my gears.

In fact, all possible interactions got much tougher and harder compared to how they were back in 2000s. There are no more adorable naive cute moeblobs like in K-On! who carelessly having fun.



I absolutely hate thugs and thuggish-ness both in anime and in real life. 

Because of that I cling and keep rewatching anime of the 2000s when characters seem to care more about my feelings, and everything was nice and friendly.



Life too became more thuggish since that time, and I absolutely hate it.

Tareme and Tsurime Eyes

Anime often famous for its big eyes. However, bigness is not all there is to them.

Different shapes of the eyes and eyebrows are used to represent different personalities and temper of the characters.

Picture above is an example from the same anime and the same basic artist.

Kagami to the left is an example of tsurime eyes.

Tsukasa to the right is an example of tareme eyes.

More examples below:

Also tsurime on the left and tareme on the right.


Tareme or Drooping Eyes

Tareme or dropping eyes make girl look gentler passive and submissive.

I like that, I personally much prefer for girl to possess these qualities and therefore look for these qualities in a girl.

I do think that tareme eyes works really well.

https://tvtropes.org/pmwiki/pmwiki.php/Main/TaremeEyes

I like the look int he eyes of the girl on two bottom pictures more than on the two top ones. This particular variant of eyes looks the most gentle, yielding and pitiful. I like it most.


Tsurime Eyes

In contrast tsurime eyes kind of convey hardness and toughness of the girl. I do not like that. I want my girls to be soft and gentle.


Real Life Basis

I think the two tropes fundamentally based on real life eyebrows of real people. 

Tsurime eyes based on people whose brows looks kind of stern. Probably such brows giveaway hard and uncompromising personality.

Tareme eyes in contrast based on people whose eyes instead hive the impression that they are yielding, gentle, passive and willing to please.


I will update this post when I find a picture of and IRL girl that illustrates my point well enough.

My Story of My Europa Uiversalis III and IV Experience

People often call Europa Universalis games challenging, very hard and sometimes even completely impossible.

That is not the kind of impression these games made on me. Sure, I did face a number of challenging situations in my runs, but for the most part the game was relatively easy to play.

Thing is this while this game is indeed at times unbeatable if you simply take direct headlong approach. However, if you think outside of the box and use more roundabout way, the game actually rewards you heavily for doing so.

And in the end, you will feel super smart outwitting them all and emerging on top.


Early Experience - Swiss, Croat, Sweden, Ansbach In Nomine

I began my very first run with playing as Switzerland, that was In Nomine expansion for EU III. I like Switzerland as a country, more on the reasons here.

After a while I fabricated claim on Wurttemberg and invaded them, however they and their allies outnumbered me, won and took one of my two provinces. With one province I was smaller than my neighbors and prospect of further conquest attempts looked grim.

While I was busy with Wurttemberg, Croatia was released, and I decided to try them instead. I did it accidently actually, I was just clicking on various countries to check them out and then loaded the save without clicking back on Switzerland, game loaded me as Croatia. 

This time I did not invaded anyone; I was trying to figure out how the whole thing works. However, something 4 years in the game Hungary declared war on me, conquered the whole thing and annexed Croatia completely. Nowadays I know that it was because they have cores on the whole country, but back in the days it puzzled me.

This time I decided to try something even bigger and more remote, so that I can learn the game from the safe distance. I picked Sweden, Sweden is also a country I like. Not sure if it was the same save file I started as Swiss or entirely new one.

That was my first full run.

Norway was clearly weaker than me so conquering them was not too hard. Denmark was somewhat more challenging; I am not sure if I could conquer it all, but I took enough to form Scandinavia eventually.

I was short on money, so I used treasury slider to supplement my income, that eventually made my armies outdated and weak, but they were enough to beat Norway and Denmark.

I think I tried to fight small prices of HRE but got defeated. So, I decided to expand the other way, into Russia.

I think in first war I was actually able to defeat Russia. However, a second war they won. I did not want to give them land, so I looked at peace screen and tried to figure out how to do that. Eventually I figured I can simply give them money.

Treasury slider can produce plenty of cash so why not use it as a cheap way out of unfortunate war. Lands are something I fought hard over and do not want to give them back.

I fought many wars with Russia after that. Because treasury slider my tech was low, and my armies were weak. However, I figured out an interesting way to win regardless. When Russia fights a war with Ottomans, all their soldiers are in the south, so I can easily invade from the north and take all of their land there and take them in a peace deal.

If they peace out with Otto first and turn north, I can simply use money from treasury slider to pay them off. If they do not then I win and take their land.

By the end of the game, I managed to expand relatively far into Russia, as I mentioned I formed Scandinavia.


Second Game - Heir to the Throne Hansa

On my second game as Ansbach I somehow figured out alliances. Alliances pulled me in wars of my allies. I was able to occupy and take in peace deals various lands from my opponents while they were too busy fighting each other.

Other people complain about so called cascading alliances. I went the opposite way. Eventually I even developed cascading alliance doctrine of sorts where I will simply ally everyone available and then cascade into every war they start. Why solving the problem when you can simply be a problem.  If it was the wrong thing to do, then France and Sweden would not have become the biggest winners of the 30 years war. Those who cascade, win. 

Besides infamy is less if it is a defensive war.

At the time I still was running treasury slider on near full, so my armies were much more outdated than that of my opponents. 

However, that did not prevent me from taking provinces. Eventually I conquered half of modern-day Germany.

Various apologists of Prussia style high stat army have nothing on me. As Lelouch says, 'tactics cannot beat strategy'. Why fight enemy armies when you can simply occupy their land and take them in peace when their armies are busy fighting someone else, or better yet fully perished in some distant war over something like a religion. A big brain moves.

I think I even managed to take some land from Austria while they were busy fighting Ottomans.

Then, however came Ottomans themselves. They had full tech and could crush my armies no matter how numerous I can make them. No one sizeable enough were fighting them elsewhere so I could not count on them being distracted.

Disparity between army strength was so huge that I finally noticed that something must be off. When I was fighting Russia as Scandinavia, difference was not that huge, as Russia is rather backward itself. Here however Ottos crushed my units as they were nothing.

I eventually quit and went to EU III forums for explanation to this mysterious phenomenon.


Third Game - Divine Wind Berry

EU III forums explained the treasury slider and tech importance. My Zimbabwe style economics with trillions of ducats due to treasury slider on max, were the reason for weakness of my armies. 

I pick up some info about the game's various mechanics.

Heir to the Throne was released and this time I played as The Hansa. This time I conquered a big chunk of Europe and eventually even passed all HRE reforms and reformed into HRE.

With competent armies and modern tech, I was unstoppable. 

I also kept utilizing strategies I developed in my previous run. I still cascaded in other people's wars because avoiding fighting their armies was as smart now as it was before. I was an eye of the storm who waited until they will finish killing each other and then descend on their defenseless provinces to occupy them.

I also made some new cunning exploits.

This time around I made plenty of vassals. Partly to avoid infamy, partly because they were very useful. Since I am lazy, I liked the idea that vassal swarm doing all the fighting for me. Since my armies still were not the most competent out there, it was very useful to have vassals to compensate for that.

Bigger countries like France, Poland or Austria were still somewhat of a challenge. However, I figured how to weaken them. In peace deal I will take provinces in a strategic way to separate bigger countries in several enclaves. That way they will not be able to defend effectively next time around.

As a bonus some of these enclaves could have patriot or nationalist rebels. I took advantage of this and supported anyone who can revolt and defect. Revolter nations start with good opinion on you, so it is easy to immediately vassalize them after they are finally independent. So, over the duration of truce, I managed to get more out of defeated nation using espionage and my brains. And all that I get this way was completely infamy free.

I have screens of this game.
(Black preview images actually show the picture if you click on them)







I can feel that I am so powerful and I can do whatever I want. I achieved god mode without any cheats. I could laugh quietly when someone on EU III forums again whined about cascading alliances or anything of sorts. 

It was as I was in their EU, cascading into all the wars they start. They were crying and I was laughing.

I became a god of EU III

Fourth Game

I picked Berry, new tag added in Divine Wind, I think. Its map color was nice and coat of arms looks good. Besides I liked something about Duke of Berry. He liked fancy things, such as illuminated manuscripts and I felt that I could relate. Besides my previous games were in Germany so I thought to play in France this time around.

Sure, you start as vassal to France and have to break free first. However, I was so OP, I decided it will not be such a problem. After all France is nothing more than a scrub compared to my genius.

That was somewhat harder that what I expected. I took out a series of military accesses to get myself a second province in a HRE so that France would not be able to annex me.

However, France proven to be rather tenacious opponent. The sit on occupied Berry for something like 50 years, refusing to peace out without taking it.

At first, I waited, but then just started playing in HRE just as before.

This game further refined my approach to game to its extremes.

After taking enough direct control provinces to create bulk of a country go for almost exclusively vassals.

As many micronation vassals as possible. Taking last province of a country is 8 infamy, but vassalizing them only 4. Besides you can vassalise even 2-3 province nations.

Only take provinces myself when there is no better alternative, such as no releasable tags or such. 

That of course produced more border gore, then even people who are doing border gore intentionally could manage to produce. Voltaire will shoot himself if he sees that.

Lo and behold my Berry in all its glory. Pretty much all that is on the map is my vassal.



Early Europa Universalis IV - East Frisia, Nassau, Friesland.

Then came next installment of EU franchise. Sure, expansions added more interesting stuff to EU III, HttT even made it slightly prettier.

However, EU IV was a big deal. It was real step forward in terms of everything. Finally, out dear EU looks like modern day game. Its advantages over its predecessor are many and obvious so there is no reason to list them all here. Overall, IV is better than III

However, there were few things that got broken. 

Rebel mechanics became pretty much useless. In EU III it was a really smart way to expand and avoid infamy, but in EU IV you cannot readily produce any rebels no matter what you do. Unfortunately, despite Paradox efforts to make rebels great again, it did not achieve any results. Thus, it is no longer a valid way of expanding.

Vassal swarm that I enjoyed in III also no longer possible in its original form. As there is a diplo relationship cap. Infinite allies and cascading in every war simultaneously are also no longer possible.

Cascading alliances were nerfed much to jubilation of the forum crew. That resulted in much less concurring wars going on in game overall. After some time with no call to arms and wars to cascade to, I eventually had to start fabricating my own claims to start my own wars. Just like these anti-cascading alliances plebs I used to laugh at.

This resulted in somewhat smaller empire than before.

However overall, the game seemed more solid and realistic. I could easily grasp the prime concept of expansion: enemy of my enemy is my friend. Basically, set your three neighbors as rivals, then ally other people who also made them rivals, then start the war and conquer your rival.

Of course, once you conquered you rival and took all their land without sharing with your allies, they will dissolve the alliance and rival you. However, you can simply rival them back, ally with their rivals and then conquer them yourself. To avoid allies backstabbing you, you can simply backstab them first and win. 

That also produces an easy route for expansion as you simply go over the corpses of your former allies. Borders in some places do end up swirling like ducal Prussia multiplied by 5, but overall, much less of a border gore than EU III.

This snaking through the rival's way of expanding was much less chaotic than cascading into every war and taking what is easy to get.

However, new way of expanding was somewhat more historical and logical. Countries back them did not have 50 or so allies and vassals, even though opportunism sometimes was more productive than careful planning.

In both cases there was hidden, but a clear enough way forward. Kind of like that transparent ladder in Gyakkyou Burai Kaiji. Once you figured it out, it was a smooth sail from there on.

And you feel like a god of the world, more ingenious than Machiavelli, Richelieu, Augustus, Lelouch, Light and Kaiji combined. World was your oyster.

You can only laugh on the plebs who struggle with the game as they were simply unable to figure out what to do.

Overall key elements of the game that made it fun were still mostly there. World conquest by using wit and gaming the mechanics in a creative way. Even 'cascading alliances' plebs, who got their way, simply became 'allies backstab me' plebs. I could laugh at them all the same.

Analysis


In both cases however analysis and monitoring of your enemies was essential. My analytical skills work well in both EU III and IV. 

You analyze comparative strength of you and all your ally's vs them and all their allies. Pick the weakest target and then just take it. EU IV made this consideration the most important metric.

Picking opportune moment to strike is also as important as before.

As alliances change, countries start and finish wars. So, it is important to keep tabs on all your neighbors to make sure you will not miss the opportunity to get them when they are at their weakest.

And while you are checking on them you can also send a diplomat to improve relationship. This will be handy to keep them from joining coalitions. 

Dip cap is a problem as 4 is woefully inadequate, but you can have dip and exp ideas to fix that. Idea groups back then really allowed you to tune your country to your playstyle.

Overextension and coring cost are simply a trap for amateurs. Professionals vassal-feed and then diplo-annex for no cost and never suffer from OE.

After playing with OPM that strike my fancy for one or another reason, such as awesome coat of arms or East Frisia and conquering half of the world with them, I decided that I need to do a proper WC and did it with England - Great Britain - HRE. World Domination to be precise as I cannot resist my urges to vassalize everything.

I only have screenshots of WC with my custom nation. I started as OPM in westfall, with heavy on diplomacy custom ideas to help me of course. and ended as HRE who controls the world. Some colonial nations or my vassals are show in grey, but the entire world is under my thumb.

Country is named after Vlad the Impaler, as well as fictional vampire Count Dracula, based on this historical Prince and Domnator of Wallachia. I styled itVladimiri, like Illidari

I did so because I like to dominate submissive girls.





Post Common Sence

However, the game kept changing further. Not all of these changes were introduced in Common Sence expansion, but I think it makes a good approximate threshold.

Devs were pondering more and more to the 'cascading alliances' plebs as well as 'as hard as possible' masochists.

Ideas started to give less and less bonuses, they started feel more like token bonuses rather than game enabling features. That made diplomatic game harder and harder. You can still go over the cap, but then dip research suffers. 

Now there is diplo cost to diplo annexation too, it is no longer a free way out of coring cost, but it is still better than admin cost and OE of coring. However, since your monarch points are finite, you need both in that era. 

Still, I found it better to be way behind in diplo tech to limiting the number of vassals I have simultaneously. Some games I will finish with diplo 23-24 in 1821.

Eventually, at Cradle of Civilization, I think game stopped being an open world simulator but simply became a challenge and hardship treadmill. Bad events are all over the place, as you grow and blob. Other countries also form in huge megablobs who do not fight each other to give you opening, but wait for you to start war, ready to unleash their full might on you anytime.

I could conquer the world as Austria, whose playstyle most fitting my own only by 23rd century or something to that end. Despite of course having my full vassal swarm of HRE.

There stopped being any smooth way forward.

You stopped feeling like Machiavellian god of conquest with world as your oyster, but rather felt like a pleb, who keep grinding a lot for a little gain.

People swear by absolutism mechanics, but I find it both insufficient and unrealistic. Why would you be able to conquer and administer more, simply because you oppressed some rebels. Besides, bonuses absolutism gives are not that numerous.

Drilling armies for army professionalism was even more pointless and underwhelming.

From a game of creative exploits to go big, it became a game of getting out of your way to accumulate various points that give little to no actual reward.

Common Sense makes no sense.

On Exploits

They say they eliminate expoits, but world was build on exploits. What this so-called Burgundian State, Angevin Empire or Charles V Empire are all build on series of cheesy exploits that let them have all that. Even something so small as duchies of Sleswig and Holstein are one big exploit by their dukes to avoid paying any tax to either Denmark or HRE. 

So, I see no reason why we should not be able to do the same in a historical game such as EU IV.



Emperor and Beyond

I played one game on Emperor expansion, and it was better. I want to play Domination, but my current laptop cannot run it readily.

New changes make it easier to conquer and blob and I want to take them for a test drive.

Now of course it is much easier to conquer the world so even 'cascading alliances' plebs will probably manage it, but we have a way forward.

So 

Saturday, 2 September 2023

Balancing out Shows

I prefer to watch several shows at the time. For example, when I watch too much of Claymore (that I actually like a lot and currently rewatching) or other gritty shows I feel overdose of grittiness and want to watch something bright and colorful like K-On to balance it out. 

There are few exceptions to this rule. The show really has to engage me as much as conquering the world in EUIV for me to watch just this exclusively. 

Also, Code Geass has just the right balance between beaty and grittiness. 

However biggest reason for my current shows it that they are not that fun, they are not awful to just drop them, but they are not that awesome to watch them non-stop. So I watch them 1ep at a time when I feel like it.

Friday, 1 September 2023

5 Types of Girls for 5 Types of Men

As a standalone continuation of the previous topic. Since anime aimed at guys often has 5 different types of women. Hugely successful Girls und Panzer, Gochiusa, Madoka Magica, Sailor Moon or even more obscure Hinako Note. All of them have main cast of 5 different girls.

Why always 5 and why this works?

That is because there are 5 different types of men, who all have different way of thinking. These differences eventually translate into different outlook and approach to live, different values and different preferences in women.

I will go through them using girls from Girls und Panzer as example. However, you can reasonably easily find similar traits in girls of other shows.

I will do Miho last as her traits best fit as a conclusion.


Yukari - Shared Hobbies - Extroverted Intuitive

I will start with fan favorite Yukari. She does not look like your typical sexy girl, in fact anime directly states that she is unattractive. Yet despite that there is plenty of fan art depicting her. Which means fans do find her attractive. Many of them do prefer her to other girls, even prettier ones.

She is lonely unpopular tank nerd with weird hair and complete obsession with some form of obscure hobby. In this case this hobby is tanks.

While few people nowadays are obsessed with tanks, there are many other things people often obsessed with. For example, anime. In addition to anime there are many other hobbies: video games, music (music further subdivides by genre), movies, some sports even something like fishing. 

Various gamer girls or e-girls often very popular with their audience. They clearly have more fans than girls who have looks. Interest in video games can win more men than perfect body.

Metal heads, goth, artists and so on have their special appeal to a one particular type of man: a hobby enthusiast.

Most people who are heavily obsessed with one or another hobby prefer this type of girls. That is of course if there are really into it and not just joined because of friends of something like that.

They like someone like Yukari because she clearly shows unwavering commitment to her interest in tanks. Guys like it when girls can commit as they do not want girl to cheat on them.

Hobbies do divide people. Similar how national borders divide people into your countrymen and foreigners. Hobbies too divide people into those who into the same stuff as you and those who are not.

Some fandoms are more hostile than others, for example metalheads tend to hate most other music genres and detest people who listen to them, especially those who listen either pop or rap.

Every fandom is its own little world that lives by its own rules and values, that are not that same as those of the broader society around them. To fit in you have to not only understand these rules, but also to abandon the rules of a broader society. 

The act to switching allegiance and renouncing all previous ones is important here.

Being with fandom and sharing its system of friends and enemies shows that girl has loyalty, commitment and selectiveness. That she both understands boundaries and respects them. That she is not just open towards everyone who comes her way.

Sure, committing to any hobby will make a girl ineligible in the eyes of other types of guys, however that is precisely the point. The hobbyists want a girl who will not be of any interest to other guys out there. They want a girl who is only for them and for no one else.


Extra thing that goes for Yukari is that she is very respectful towards Miho and really admires her ability with tanks. She always addresses her as Nishizumi-dono as if she is a daimyo. That is very humble and respectful of her.

Dedicated fans of anything also think highly of their knowledge and abilities of their chosen hobby and wish for a girl who can admire and respect that about them.


I personally like Yukari, but somewhat less than Mako.


Mako Reizei - Sympathy for a Suffering Intellectual - Introverted Intuitive

There is a lot going for Mako actually.

First, she is very smart and can figure out how to operate a tank in seconds. I find it very endearing and relatable. I am also very smart and can figure out many things in second. So, a girl who is also like that is very desirable to me. Many other loner intellectual guys like me would also prefer a girl like her. 

Second, she is a quiet loner who like to read and sleep. I very much prefer my girls to be complete loners and have no friends. Once again there are many other loner guys who also like to read various things and they will also find a girl like her relatable

Finally, she has a lot of bad things happening to her. Because of her love of sleeping, she constantly gets in trouble with hall monitors. While some might blame her for screwing up, I tend to see it as more of unreasonably strict application of rules from which Mako suffers unduly. She suffers merely because school rules are not made with night owl types in mind. Rules do not work for her and she struggles with that. That is very sympathetic in my eyes.

For me and for many other guys out their various social rules and norms simply do not work. That is we find them stupid and wrong. We believe these rules should be changed, but some other people out there disagree with that. Because we cannot change the rules to fit us, we became loners who avoid society in order to avoid complying with rules that. we hate.

Her family is dead, and she lives with her grandma who always criticizes her for some dubious reasons. That both allows to pity her for being and orphan and having to deal with noisy annoying relative. It also shows that she is somewhat masochistic and can endure poor treatment and constant verbal abuse. Since I like to abuse my girls, I find this trait of hers very appealing to me.


In general, Mako is a girl of choice for a person who was traumatized by poor treatment from his parents or bullying in school. They can sympathize with trouble Mako goes through. After all it is important that girl actually understands out sensitivities.

She is also a choice of every loner who thinks he is genius. Some of them may eventually achieve greatness. 



The very same separation from broader society and its norms is achieved not through an obscure hobby, but rather through lack of social skills. This lack of social skills does appeal to me and I would think to many other guys as well.

I want to monopolize my girl as I do not want to share her with anyone else. Thus, lack of social skills is actually a desirable trait in a girl. I guess many other guys would think the same way on this one.


Mako is my favorite girl of Girls und Panzer.


Saori - Mother Material - Sensor Judgement (Guardian)

I guess Saori is the most standard choice of an ordinary normal Chirstian, moral men (TMM from my previous article). The kind of guy who want to marry as fast as possible and then have a lot of kids with his wife. 

Since society ponders to this kind of man a lot, they are the most outspoken about their tastes and often present them as universal to all men, which is not true.

The guy is typically the most stereotypical nice guy possible or very close to that.

Other than children these guys value ability to fit into various social groups. Unlike people who will choose Yukari ot Mako, these guys wish to fit in rather than create their own exclusive community.

More on a girl of choice for such a guy.

Since guy is just a normie, then his choice of girl is also the most normie possible.

Saori just follows fashion, cares for her beaty a lot.

She is the only one who reads various magazines for women and actually believes in what they write in there. Other girls almost mock her for being so naive.

Unlike Yukari and Mako, Saori is very well socially integrated and has no trouble fitting into whatever.

She is not very intelligent but ambitious. She makes decisions based on whims and emotions rather than logic. She volunteered to command the tank but failed to do it successfully.

She has no trouble ordering people around and rather comfortable in that role. That is a quality I do not like in women.

Finally, she is good with children and other various social inferiors. There were plenty of scenes where Saori would teach girls of Rabbit team various things. She will also try to keep them from panicking when they got lost. These were needed to showcase her potential parenting ability.

Also, various old people tend to like her a lot, she is the kind of girl parents tend to like. That however does not guarantee their son would find her attractive.


To sum it up, Saori is a choice for a normie who just wants kids. She is rather stark contrast to Yukari and Mako


I personally mostly dislike Saori. Not to the point of hating her, GuP is well written and none of its characters annoy me, which is great achievement in itself. However, she is not my type.

Hana Isuzu - Trophy Wife - Sensor Prospector Possibly

Hana is the most 'high value' girl of the cast. A kind of 'best catch' for a person of said mentality. I have a friend who sometimes says he wants to marry a girl from a rich family. Hana is likely his type.

Hana is basically rich girl, a Felicia Hardy of Japan if you like.

Hana comes from a rich family. She looks good. She has sophisticated manners and knows high class etiquette. She has a high-class flower arrangement skill.

Flower arrangement looks like some exotic hobby for an average Western person; however, you should see it as a thing rich girls do. Like attending horse races or going to Ivy League Uni.

Her family owns a huge mansion, which is Japan's equivalent of a mansion on Beverly Hills. They have domestic servants too.


There are several reasons a man would want a girl like this.

One is that he is greedy and simply wants her money.

The other reason is that he wants a girl who would evoke envy of his friends and people around him in general. Regardless of whether they really envy him or not, he would feel satisfied with a girl like that.

This type of guy is closer to a normie type, but more concerned with outer appearance and high value looks than with motherhood ability. 


I personally like Hana more than Saori, but that is probably because her Japanese style manners do appeal to me in general and not because I want a wife who is envy of others, or a rich girl.


Miho Nishizumi - Adaptive Supportive Girl 

The last one is Miho.

Miho cares for her friends and for her team a lot. She is willing to do anything to help them and keep them together. She took senshado again for the sake of her school and friends. She danced anglerfish dance, even though it was embarrassing. 

She is attached her friends willing to put great effort to keep people around her from disappearing. You might even call it desperate. However, I do like desperate girls. Miho kind of desperate.

Miho is adaptive and flexible. She is willing to take whatever role the group will give her. Early on she was a loader in a team, even though she is the most qualified of them all. She was willing to get out of the way to fix shit for the team and then return to her duties without asking for any reward.

She is a supportive type in general and I like supportive girls.

Also, the fact that she likes these covered in bandages Boko bears shows that she is sympathetic to hurt and wounded people and willing to help them.



Overall, I think Miho is the type of girl who can fit any role. She is malleable substitute who can potentially satisfy several types of man. Her type somewhat overlaps with the other four, boundaries between them are much clearer that between them and Miho.

At the very least any man who thinks that girls should adapt to his needs and desires will find Miho to his liking. This very adaptability is what will appeal to a guy like this.

I personally think that girl indeed should adapt to all my needs and desires. Obey my every command.

Because of that I like Miho.