Wednesday, 27 August 2025

How Assassin's Creed Fall from Graces of the Old Gamers

 

Recently I have been watching the walkthroughs for older Assassin's Creed titles. Back in the days I played all of the older ones including Revelations but stopped short on third installment. 

Since the beginning of the series, AC evolved from the original idea into a never-ending franchise with many installments. That evolution however was not well received by the old fans, many of whom grew from praising this series high to despising everything about it. To see an example of that, watch Yahtzee's reviews of the original and compare them to later installment.

As one of the older fans who heard about the series in 2006 and played it in 2007, I well remember what it was back then and what Ubisoft have promised us then. So can easily tell just how different the outcome was compared to what was promised. So, I decided to write down the story of the game as it was intended then compared to what it became.


Assassin's Creed known as a historical series, but that is only part of the picture, mere surface really. Original plot was much more ambitions that that: it intended to have an equal stand both in history and in modern world, bridging them together into rather ambition tale. A tale that could be called a conspiracy theory, if authors would not disclaim any claims to veracity and put in disclaimer that the story is work of fiction with no claim to historical accuracy. Nonetheless early AC games we very curious "what if" story, by filling the gaps in historical facts with a rather creative narrative, that leaves you wonder if that is what indeed have happened?

The starting point of the story was the Holy Grail. Back in Medieval times during Crusades there were talks about Holy Grail in the Holy Land, that ostensively has supernatural properties. There was even Arthurian legend about Sir Lancelot and the Holy Grail. Inspired by these stories, some crusaders even intended to find this Holy Grail, as they fought Muslims for control of the Holy Land. As Middle Age ended, the idea of Holy Grail with supernatural powers was dismissed as mere superstition and stories about it were relegated to the realm of fiction.

Assassin's Creed decided to speculate on that. What if a small group of Knights Templar indeed found a Holy Grail in the Holy Land and the device indeed possessed supernatural powers? The historical part of the game begins the moment where a certain assassin, Altair ibn la Ahud, interferes with the templars and steals the Grail for his order. 

To top it up the contemporary part of the game begins with a secretive but very powerful corporation Abstergo, not only claiming to be the successor of the crusader era Knights Templar, but also that Holy Grail was not only real but was found by their members in the past. However, the above-mentioned Altair not only stole it from them but also assassinated everyone who knew been there when the grail was discovered. Believing that no man should wield the kind of power, grail has Altair hid it somewhere and then died. Ever since Templars searched for that, but all for naught. 

However, as time passed and technology developed, Templars managed to create a device that can access genetic memories of people. With such a device they can find a descendant of that Altair, use the system on them to find out where Altair hid the grail and then go there to retrieve it. That is where Desmond, a kidnapped bartender and a descendant of Altair comes in. Abstergo kidnapped him to find out where Altair hid the grail. 

However, when they started to use the genetic memory reader, animus, it glitched and refused to show the desired memory. After some tweaking, the engineer in charge, Vidic, figured they should instead access the memory, chronologically closest to the part where Altair hid the grail and gradually go from there towards the desired part. As Desmond re-lives memories of Altair from many hundreds of years ago, events in contemporary world around him developing in their own pace. 

Just when in the past Altair defeated the last templar, but before he could hide the grail. A member of contemporary successor to crusader era Assassins, who works undercover as Vidic's assistant, managers to break Desmond out of Abstergo and they disappear into the night as game leaves us wait for sequel for answers.


Back then the game was meant to be a trilogy, second part was meant to be about uncovering the nature of the grail, and the last part was meant to be set in the contemporary world, where modern assassins and templars continue their hidden war for the grail and fate of the world. 

Stakes are high as grail indeed has seamlessly supernatural power. When Al-Muallim used it, all but Altair were driven into submission and even Altair had hard time fighting powers of grail. If templars get their hands on that, they will be able deprive the world of free will and control it at whim. 

This over-the-top complex story is what got people interested in seeing the series through to the end where all the secrets and plot twists will be revealed. 


Alas that were not to come. Second part was split into three games, or a game and two expansions. Third was re-imagined as another historical installment, this time set in Revolutionary War America. After that Assassin Creed was anything where protagonist wears a hood over their head. Original fans were felt betrayed by the company who in the name of corporate greed decided to stretch the franchise into infinite and deny them the conclusion to the original plot about the grail.

There were changes to the game world itself. Originally the conflict over grail was a secret hidden war, that few people were fully aware of. No one wanted to make knowledge of the grail public. That served two purposes. One is to give the story plausible believability, sure the creators could not prove it really happened as depicted in the game, but neither you can really prove with 100% certainty it did not happen. Only few people knew, and they did not tell their secrets to outsiders. Their secrets died with them. 

Second is to allow more complexity to the world around you. Your few named targets know everything about the grail, assassins and are wary about you coming after them. Their uninitiated subordinates have no idea what their boss got so worked up over, so they fulfill their orders with certain degree of indifference and carelessness. Sometimes even very high-ranking figures have no idea. Closer to the end of the game one of the last templars pleads for protection from assassins to Richard I Lionheart of England. Altair instead asks Richard to reconsider. Richard has no idea what is going on, but decides to allow a duel between two, much to the charging of Robert.

That continues into the second part as well. After you help Lorenzo Medici to take control of Florence and sideline rival Pazzi family, guards of Florence became unusually friendly to you. However, when Savonarola takes power, they become hostile instead. Only select few are aware that assassins or templars even exist. For most ordinary people they do not exist. So, guards behave one way when your friends are in power and the other way when they are not. They neither know, nor care about secret war between assassins and templars. 

A small detail that makes the world of the game much more complex and realistic even. Maybe Lorenzo Medici indeed was member of some secret society like Freemasons, maybe not. Even if he was a member he will not tell anyone uninitiated to the secret society. That theoretical possibly of all or at least some of that being true gives this story its unique appeal.

Just a couple of expansions later, in Revelations, templars and assassins fight openly on the streets of Constantinople, by now it's no longer a speculative fiction but an alternative history. There is no more subtlety that made early AC games so compelling.


That said second part continues to give us more information about the grail, now called Apple of Eden for some reason, may be because its spherical. Now it's a device from an ancient humanoid civilization that lived before humans and completely died out before humas could build their civilization.

Revelations was the last game I played. It was already too far from what got me interested originally. I considered playing third part but never got to it. Instead of being completely set in contemporary times, it offers yet another historical setting and a protagonist that could hardly be a descendant of Altair. The original premise is we access generic memories of Altair's descendants. That is what Animus does. The game felt too far from the original concept to make much sense.

Games that went after third were all over the place, a pirate adventure in 4th that is hardly even AC at all. So does Desmond find the grail, does he defeat templars? When are the answers to the main plot coming? By now AC is just a brand that Ubisoft labels on anything to increase sales. Too sad, it could have been different.

Sure, I only know part of the picture as I did not play of watch the walkthroughs of later games, but time is short and even if there are some answers in footnote, it still proves the point that the game lost its original vision and was turned into a cash cow for Ubisoft. 

[continue later]

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