This blog is about Anime, Music and Video Games. I write reviews, analytical articles and some casual observations. I intend to instill good taste among the shit taste plebs. I also occasionally write about other topics that interest me.
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While most units that Reforged has made turned out well, there were few that fell short.
However, these were from the most beloved to the community races and that is what made them so angry.
They get certain races such as Dwarfs right. They are just as round, sturdy and friendly as they are supposed to be.
However, they are two races/fractions that turned out badly and these are demons and elves.
The problem was at concept art/idea level rather at 3D implementation.
Demons
In Warcraft lore demons of the Burning Legion are narcissistic and obsessed with amassing as much power as possible at expense of everything else.
That made them a worthy opponent to fight and defeat. You can feel that they are enough of a threat to protect your fraction from.
Another role demons play, is ave and fear inspiring power wielders that inspires in some desire to covet this power. This power has to be who can grant one the power worthy of betraying your people for.
That is because power that demons have is so great that they have ability to seduce people to join them, promising to share it with those who will join. Queen Ashara, Gul'Dan, Illidan, Kael'Thas and many others were all seduced by this power.
Warlocks and Mages classes from WoW too use the demonic power for their spells. Mages do so more conservatively, but Warlocks go no limit on it. That is why Night Elves for example do not allow these classes (they allow Mages since Cata, though) as to avoid attracting demons and repeat of Queen Ashara situation. In contrast Druids avoid demonic energies, priding themselves on being sustainable green magic users. You can even see how their sustainable magic compares to a demonic one of mages in game.
Thus, it is crucial for the story that demons do look inspiring enough for people to betray their races for a chance of becoming as mighty as Archimonde. Without it the story just does not work.
Original demon design used to make sure to depict them as mighty, proud and very powerful.
Pit Lords looked not only brutal, but also mighty. You could feal they raw strength. Redesign model makes them look more of a clumsy and fat than mighty.
Dread Lords or Natheresims were fancy and vainglorious with their oversize wings, sometimes decorated with ornaments. However, they were also witty and cunning. They were narcissism incarnates.
Eredar are both mightier than Pit Lords and even more sophisticated than Dread Lord. They have fancy capes, elaborate golden ornaments and lots of fanciness overall. They are the strongest of them all and clearly stand on top of the ladder.
Shivaras and Fel Guards also have cool and impressive designs.
In contrast Reforged models do not convey the same ave and might.
Pit Lords look clumsy and fat. They no longer give the same impression of strength they used to.
Fat Dread Lords take all the vanity and beaty of this race out of the window. If devs wanted to give fat people more prominence they should have just increased Tuskarrs prominence in campaign, who look aesthetically pleasing for fat characters.
Even Eredars often look more tortured, tired and pathetic.
Lore wise Eredars are of the same race as Alliance Drenai, so their basic anatomy should match. It is just Eredars got much larger by consuming the demonic energies and some of them can literally trample on their once fellow Drenai like on ants.
However, Reforged just flings that out of the window. Presence or absence of wings used to be an anatomical distinction between Eredars and Natheresims, but it is no longer the case.
Demons of the Burning Legion, like Alliance and Horde and to lesser extend Scourge, to consist of several separate races with their own histories and reasons to join Legion in the first place. Lore only covered how Eredars joined the Legion as well as how Drenai split from them. Other races of the Legion might deserve a similar lore story or perhaps even an expansion of their own where Alliance and Horde will take fight to Legion core worlds.
In fact, Kel'Thuzad mentioned in Scourge campaign that Legion consumed innumerable worlds and drained their energies. One can only speculate how these worlds used to look like and what kind of creatures used to inhabit them. In fact, this theme can carry several expansions.
Elves
I will cover all elven races here as they share the same problems.
Elves are also vainglorious, proud and sophisticated. That makes them similar to demons in that regard. May be that is why Reforged devs failed these races in particular. Unlike demons' elves are mostly on good side.
A lot of lore is dedicated to elves and how they became many distinct fractions from one common beginning. Elves is the only race that has members in Alliance, Horde, Buring Legion and even Scourge.
All of them however do share this magical and mystical sophistication. As well as aesthetic beaty. Nigth and Blood Elves were the most popular races to play in WoW for that same reason. Because of that it was crucial that elves should have turned out right.
Instead, Elves turned out worst of the races. Many elven units ended up looking deformed and ugly. Dryad is particularly outrageous example, however none of the elven unit looks like super fancy, sophisticated and desirable being.
Somehow, they even ruined the Spell Breaker, despite there being plenty of them to reference from WoW as they share model with Quel'Thalas guards.
Archers look weary and feral.
Sorceress somewhat alright but not as fancy as they used to be.
Priests have similar forehead problem as dryads do.
They either lack their distinctive glowing eyes or have it too faint and hard to notice. Color of glow in the eyes is what sets apart Blood and High Elves as they split apart only recently.
High Elves are those who stayed with the Alliance, even if they are not playable in WoW, there are High Elf NPCs here and there.
Developers ended up destroying the very essence that made elves popular with players. From a race of intellectual superiority, they became just some ugly deformed creatures.
Paladins
Reforged introduced many new models for Paladins. Sure, diversity is good, but there is one issue.
Paladins are a special Military-Religious Order with their unique rituals and insignia. WoW even makes them their own class separate from both priests and warriors. Just like a special unit Paladins have their own special insignia and other attributes that make them distinct from other units.
Like for example Russian VDV has blue berets and stripy shirts under their camouflage as part of unit identity. You cannot make berets green or purple instead, or downright replace berets with Stalhelm and still call them VDV.
Yet that is what they have done with Paladins. There is no element that unites all the models, that will both hint the player that they are facing Paladin as well as maintain unit consistency.
Symbols of Silver Hand as well as those of Church of Holy Light should have been displayed prominently on each of them.
It would have been appropriate to arm them all with large two-handed hammers. Sure, in WoW there is a Paladin with Ashbringer, but when you create a Paladin character you too start with hammer. So, it is appropriate to consider hammer a special weapon of the order that defines the Paladin and sets him apart from other soldiers.
Also, there is a book they carry with them at all times, and they use it to make spells. That too should be a standard issue for every Paladin. In the original they will always open this book to cast their spells. In the later part of Burning Crusade opening cinematic you can also notice a Drenai Paladin opening his book to cast a spell.
I distinctly remember relating to Kinzo (like he is just like me) in early episodes when I played Umineko first time. Can't quite remember why though? Possibly because I missed my TrueHellDei just as much as he missed Beato. Or because he was an unconventional loner with few friends, just as much as I am. Looking at it now, it does not seem like we are much alike.
In the first few episodes he was no information about how he used to deal with siblings when they were kids so I could not compare that to my situation. Later as I looked at him closer, he instead started to remind me of my own dad and of my broader family.
I do not think it gets better in later episodes. In episode 8 of VN siblings simply indulge Kinzo's arrogance and unwarranted self-importance and that possibly placates him. I stopped watching there. I intend to come back eventually. However even Battler in ep 8 admits it is not what actually happened.
Kinzo was a horrible parent. Some of his children in turn turned out to become bad parents.
Other Ushiromiyas do remind me of of my parents as well. In early episodes it is siblings' generation, that deals with their own children and occasionally with their stubborn dad. My age was then much closer to the cousin's generation, and I was a lot more sympathetic to Battler, George and Jessika and problems they had with their parents. Thus, I tended to overlook the issues related to Kinzo parenting.
Imagine what it is to grow up, when your dad is like Kinzo and your mom is like Eva. It left me traumatized for life.
On Siblings
I actually think Rudolf and Kyrie are possibly the most normal of them. Kyrie is humble and respectful of husband, but also witty and smart to be able to maneuver her way out of problems. I do not think Rudolf is submissive to her, despite the speculations. She married him to escape her obligations to her Sumadera family, that is much like Ushiromiyas in that regard. In fact, they connect because they are both children of powerful families who want to escape the power and oppression such a family often wields over their children.
Eva would abuse George in attempt to beat Krauss and become the successor. Hideyoshi would not try to stop her. Morganatic marriage between woman of powerful family and a commoner. That is why guys do not want to date or marry strong independent woman. Such a relationship will push them in the role of Hideyoshi, and they do not want to end up like him.
Krauss and Natsuhi are alright by themselves. They are product of ill conceive arranged marriage made for money and connections with other powerful families. Natsuhi hates him and he could not care less about her. Typical in the world of royalty and nobility. Girls who hope to marry a price should watch Umineko to better understand how it works.
Finally, Rosa and her daughter Maria is what happens when girl just gets herself pregnant from some random guy she likes. The guy leaves her, and she ends up a single mother who has to raise a kid on her own. Sometimes Rosa tries her best but often louses it and goes berserk. Hence her infamous moniker of 'mother of the year'.
Out of siblings as they are individually, I like Krauss most as he is possibly most like myself. Balanced and well-rounded person, he tried his best to survive in that mess.
I do wonder what Hideyoshi thought when he married Eva, you must be insane to marry such a horrible and toxic person.
Rudolf somewhat too rough and unambitious compared to Krauss. It works for Krauss though as he does not have to fend off him from inheritance like he does with Eva.
Out of wives however Kyrie is the best. She is humble and respectful of husband. She is also witty and smart and able to maneuver her way out of complex potholes that families such as Ushiromiya tend to have. I do not think Rudolf is submissive to her, despite the speculations. In fact, she gives submissive vibes.
Outside of how Rosa treats Maria when she snaps, I can be sympathetic of Rosa somewhat. She can be a nice person at times. It is not like she is bad out of her own nature, but rather she is having more problems that she can handle on her own.
Natsuhi is too dense, stupid even. She just blindly follows the rules Kinzo set for her. She respects Kinzo but despises Krauss. A receipt for an unhappy marriage. Because she tries to please Kinzo and not Krauss, Krauss does not care for her. Why would that be otherwise? She has only herself to blame.
Finally, Eva, she is stupid, but ambitious. She gets out of her way to beat Krauss and become the official successor. She fails but causes her family a lot of trouble trying to get there. She forces George to study hard in hopes of making him a preferred successor and winning Kinzo's approval. This is retarded and misguided.
Eventually she kills everyone to claim the gold and the successor title out of their dead hands. She loses her husband and son in process but adopts Ange to fight the rumors that she was the one who killed everyone. She dies a miserable death in hospital.
Overall Umineko is a very important story that shows well the inner workings and dark side of various rich and powerful families and dirty politics that can come with that.
WarCraft III and Age of Mythology, first of the 3D Age of Empires games, came out the same year.
I think Warcraft makes better impression overall over one of its direct competitors.
The WarCraft III Screenshot is from a beta version, the release has cleaner interface.
Age of Empires developers later (in 2005 when graphic technology improved) made much better-looking Age of Empires III. It has good looking graphics and nice home city mechanics (mostly because this home city looks good, a good opportunity to showcase graphic power of the graphics engine). Age of Empires III however have a rather trivial story with unlikable characters.
Age of Empires III was the only game of Age of Empires series, that I played personally.
Looking back at compilation video of their games, I think Age of Empires devs made all the wrong conclusions as to why their game lost to Blizzard's one:
Instead of getting the more intriguing story, better characters and shiny glowing spells, like Blizzard do, they went for cartoonish look of Blizzard games instead.
In an ideal world we could have an RTS that looks like Witcher III, but have a plot and mission design of WarCraft III
Instead, we have flawed hybrids that try to emulate 2002 looks of original WarCraft III
A little extra thought on technological leap. The late 90s-2000s era clearly saw great technological leap forward. Not just in video games graphics but in other technologies as well. Laptops and even mobile phones were little more than prototypes in mid 90s. By the end of the 2000s they became very powerful and nearly ubiquitous.
In contrast late 2010s hardly saw much progress. New iPhones, Intel Core processors, new graphic cards and so on hardly even move ahead after 2012-2013 something.
AMD Ryzen was a refreshing advancement, but subsequent iterations hardly ever improve over the original: the 5th generation of Ryzen is barely better than the 1st one. Its graphic core has even less shader processors than the 1st generation.
Yet both Intel and AMD constantly want more of our money without offering vastly improved performance as they did in 2000s. Of course, gaming and tech communities will be angry about these accursed "rip-off 2010s" and rightfully so. We are fed up with this bullshit.
Late 90s and the 2000s were the era where video game graphics would rapidly evolve and improve.
To simplify the process: each year first 3Dfx and then nVidia and ATI would release next generation of graphic cards that will be significantly more powerful than its predecessor and will be able to handle somewhat double of the polygons, the previous generation could. Video game enthusiasts will of course wait for both new graphic cards as well as for the new games that will be able to take full advantage of this new technology.
Games themselves were getting prettier and prettier every year. Each time raising the bar even higher and surpassing the expectations. The trend was noticeable among most games of the era. There were some exceptions that stick to the same graphics for decades, like most games published by Electronic Arts, especially sports games. For that EA got a lot of ire from the gaming community, that is still heard nowadays.
However, some developers will release the games more often than the others. For example, Raziel from Legacy of Kain Series came from looking like that in 1999 original Soul Reaver:
To this in the 2001 Soul Reaver 2
To this in 2003 Legacy of Kain: Defiance.
Notice how his ribcage for example gets more elaborate and detailed with each iteration.
It was like each new game was simultaneously a remaster of all key characters as well as a continuation of the story. There were some improvements to gameplay added to the mix as well.
Because of that it is really baffling how modern remasters sometimes fail to bring graphics alone to modern standards. Proverbial: 'you had one job' is very much appropriate here. They already had the story and gameplay people love and want; they just need to get the graphics to the level. Yet some fail.
However, to showcase how graphics have evolved over the whole timespan I would suggest starting with Unreal Tournament and then Witcher.
Original Unreal Tournament was released in the same year as first Soul Reaver. It was followed by Unreal Tournament 2003, Unreal Tournament 2004 and finally Unreal Tournament III (end of 2007)
Here is a picture of the Malcom character from each of these games (2003 and 2004 had more or less the same model, the middle one).
There is even a video of evolution of Unreal games. It also includes other intermediate games in the series which somewhat blurs the difference between main installments.
First Witcher was released in the same year as last Unreal Tournament. The games have vastly different settings so you can even compare how graphics of gritty medieval fantasy have looked compared to a futuristic shooter.
Witcher also took its graphics further and further with each new installment, reaching more pleasant and sophisticated looks in Witcher 2 of 2011 and getting pretty much photorealistic in Witcher III of 2015
Now that graphics have reached its final stage of evolution, we can reasonably expect all future games to look as good as Witcher III. That fundamentally lead towards drive for remaster of beloved titles of the past.
Strategy games evolved too, for example Age of Empires keeps up with times and regularly makes a new better-looking installment. So, I see no reason why Warcraft III and other Warcraft games cannot get a remaster as good as Age of Empires games get.
So, over the course of bountiful late 90s and 2000s, graphics of video games went miles ahead. Every year was a huge leap forward. These were good times to live in.
Long after I played Blood Omen: Legacy of Kain for the first time, I watched a playthrough of this game on Youtube.
Back in the days I mostly was concerned about getting the beginning of the Kain and Raziel's stories. I began my Legacy of Kain experience with the very last game, Legacy of Kain: Defiance. Other fans of the series often started their experience with either Soul Reaver 1 or 2 and therefore were partial towards these two games. They also tended to criticize Blood Omen 2 a lot. Legacy of Kain: Defiance alone however left many questions unanswered. I wanted the answers, so I looked for them and eventually found out there were other games in Legacy of Kain series. Gradually I found and played Soul Reaver 2 and Blood Omen 2, eventually I found Soul Reaver 1 as well. Finally, after a long search I found the very first game: Blood Omen: Legacy of Kain.
While it was not my first top-down view 2D game of the 90s, the game overall looked rather archaic and did not leave a very strong impression on me. It did somewhat help me to understand the whole overreaching plot of Legacy of Kain series, but I thought little about this game itself. Back then it was nothing more than a gimmicky prequel to Legacy of Kain: Defiance. That was partly because fans of the series online 'spoiled' most of the plot twists of the original game, partly because my English language ability was still not good enough to follow through and fully appreciate the dialogues of the game. I could understand the basic idea of what they were talking about, but nuanced fine details of their conversations did elude me. I was still in my teens (16 something, I think) when I played it back then, that could have been the reason as well.
Watching it again many years later from Australia with much better language ability and also being much older myself I could finally understand the whole game a lot better. I fact now I could see how this game is actually much better and more sophisticated than any of its 4 sequels. Not from a perspective of how the game looks, but rather from perspective of the story and to some extend even game mechanics.
Occasional genericness and inconsistence of dialogues of Soul Reaver 1 and 2 is much clearer to me now.
Dialogues of Blood Omen are not only a clear notch up all of its successors, who themselves are many notches up of your average video game, they are in a league of their own.
Also, Vorador's character was completely messed up in later games. His role in Legacy of Kain: Defiance is that of a mere custodian of Janos Audron body. In fact, his Defiance self is pretty much the opposite of his Blood Omen's self in all aspects of personality. Because of that I cared too little for the guy to pay him enough attention in Blood Omen, sense for his role of slaying 6 of the Pillar Guardians.
The biggest difference however that in all later games characters mostly acted like they wanted to save the world. Kain too was somewhat concerned for the fate of Nothgoth as was at least implying that he refused the sacrifice because he through that might not be the best way to save the world. The whole game was reframed as a battle between evil Elder God and his cunning servant Moebius on one hand, and Kain together with Raziel on the other. Soul Reaver 2 is particularly very heavy on that, even more so than Defiance I would argue. Defiance rekindled the idea of Raziel's revenge, but this time it was against the Elder God instead of Kain, I started from this game so that reflected on my overall view of the series. In the end Raziel chooses death and chance of revenge against the Elder God over the eternity of listening to his annoying voice.
Blood Omen however makes all the characters more selfish and honest with themselves, while simultaneously cleverly deceptive with you at times. Kain may be resurrected by Mortanius to kill the members of the circle, but his dialogue is mostly about his personal subjective observation of people and events around him. It feels a lot more of a journey of world and self-discovery than that of a messianic hero, concerned with the fate of Nothgoth.
Not to mention the form and style of speech in which Kain expressed himself. It is unparallel in any other game, including its 4 sequels. Perhaps it is not only to make his sound aristocratic, but that could possibly reflect how actual aristocrats can speak at times.
Overall, however, the original Blood Omen is the world without heroes or villains. It is a world full of selfish people who are doing their selfish things all over the place. There is no one cause to which everyone is bound or connected. No god. Just people. Some of these people wield significant power and could manipulate nations and even time. Yet they are still fallible and selfish human beings. Many use their powers to cause great pain to others for the sake of their amusement.
Only I am infallible. I will not use my powers to harm myself, only those around me. Which is as good as infallible from my point of view. Hahahahhah.
Nowadays I do not play videogames that much. There are not that many good new titles and they do require more time and more powerful PC than what I have.
Europa Universalis is exception here of course.
However back in the days I played a lot and video games possibly shaped me and my personality a lot more than many other things. I mentioned many titles that I played in my article about WarCraft III, but there was a lot more games that I played. For example, Quake I, II and III. Pretty much every Unreal Tournament game, Half Life 2, Knights and Merchants, Tzar: Burden of the Crown, Empire Earth, Counter Strike, Doom 1 and 2. Crusader Kings II and Victoria II came later together with Europa Universalis. There were many more, hard to remember them all.
Many of the games I liked have sophisticated plots with complicated characters and ambiguous choices. It may have led to me seeing things and actions in more nuanced way rather than in just black and white good and bad.
It also helped me to develop critical thinking to a high extend. I allowed me to see that many things in this world are not what they seem at first glance.
However, it also helped me develop many practical skills related to game mechanics. Reaction, fast thinking, decision making and so on.
I guess I will write separate articles about different games I played as I go. Many of them are clearly classics of our times. As good as classical literature was back in 19th century.
It was that reveal that Homura was trying to save Madoka and the world this whole time. Then Madoka sacrificed herself to actually make that happen. It turned out they all are good girls who would sacrifice themselves for you me.
Now that the whole plot twist is undone there is little left to do with it.
Rebellion movie clumsily recast Homura as villain instead, which ruined everything the original even stood for.
In general, it mixes cute and fluffy moments of kindness with gritty darkness in the right way. It is a cocktail that one can easily mess up if you do it wrong.
They are nice girls and care for each other. They will miss each other if someone dies or so they struggle so much.
Look how adorable they look. They understand both cruelty and kindness. There is nothing worse that people who only understand cruelty. Fortunately, they are not like that.
While I wrote an article about how WarCraft III was remastered, I did not cover the question about the game itself or why it even deserved a remaster to begin with
Why Warcraft III matters
WarCraft III was an important game for the world and large as well as for me personally. Worldbuilding for hugely successful World of Warcraft was done by the WarCraft III. It is this game that explains the players how fractions, races and territories came to how they were at the launch of WoW. It is thanks to this game, WoW became the global phenomenon it was. Once their departed too far from the origins game 'lore' started to suffer and players began to complain.
This game, together with its predecessors: Warcraft I and II actually has a very compelling and interesting story that will make you want to play just to see what will happen next. And afterwards replay the game to experience this awesome writing all again.
This game introduced and developed many of the beloved characters that later starred in World of Warcraft. Fans beloved Arthas, the Lich King and Illidan, Lord of Outland are introduced in this game. Most importantly however is that each gets a long story that actually fleshes out their characters. Both
Arthas and Illidan are tragic characters who tried to do what they thought for the best, despite opposition from their own ranks. Both ended up suffering unreasonably for doing that. The conclusion of their stories is both original and creative. They are neither heroes, nor villains in a traditional sense, but rather believable human beings with reasonable goals, hopes and aspirations that lead them towards this unusual path.
Arthas felt betrayed by his Kingdom and defected to Scourge to eventually become Lich-King himself. However, I always felt that he is too much of a pawn of the original ghostly Lich-King, Ner'Zhul. However, I like how he acts like a boss with people like Sylvanas. Kel'Thuzad makes for a very nice assistant, everyone might want to have.
Illidan was expelled from Night Elf society by Furion for using demonic Fel energy as his own. Then was chased down by that nasty woman Maiev. Eventually he assembled quite a fraction of characters and races who were as unfortunate as he was. Kael'Thaes and Blood Elves, Lady Vashj and Nagas and even Akama and his Broken-Lost Drenei. Each had their own problems and managed to get help from Illidan. Eventually they conquered and claimed as their own the entire Outland. Last mission of this campaign, the assault on the Black Citadel, is my favorite in the game.
WoW writers cling to characters such as Jaina and Sylvanas precisely because they also used to be in Warcraft III. Their role in the events of the game made fans like them more than those invented by WoW scriptwriters. You might even say they earned their fame. Just as Garithos earned his hate, but he was intended to be a hate-able character from the start, unlike Garrosh for example. In fact, Sylvanas and Varimarthas probably have some of their love precisely because they killed Garithos.
Thrall too was in this game, as much as later developers wanted to replace him with Garrosh, that did not work out as fans hated Garrosh. That however not so much because Garrosh was cruel: Orgrim Doomhammer, Blackhand, Gul'dan and Ner'zhul were cruel too, but rather because he was stupid. War Chiefs of the past used their cunning to defeat their often-overwhelming opponents. They did show cruelty together with cunning when dealing with enemies to achieve victory. Garrosh in contrast acted like an annoying spoiled boss from hell who bitch when subordinates do something wrong.
Me and Warcraft III
To me warcraft was probably the most favorite game of my teens. Sure, I replayed Legacy of Kain series games and Max Payne 1 and 2 many times. Beat Diablo II LoD several times with different characters. I played Need for Speed Underground, GTA and many other games. I played Warcraft III predecessors: Starcraft and Warcraft I and II. Its successor Starcraft II. I played competitors: C&C: Red Alert 2, Dune 2000, Emperor: Battle for Dune, Age of Empires III, Heroes of Might and Magic III, IV and V, even Civilization I and IV.
However, I probably spend more time on Warcraft III than on any other game out there. I played more than 1000 games in online multiplayer and managed to reach level 26 in solo ladder. I played and replayed campaign multiple times as well.
Only Europa Universalis III and IV possibly eclipsed Warcraft III in my most favorite game ranking.
Some more about remaster
Original Warcraft III was released in 2002 and looked reasonably good by 2002 standards. It had bulky and dodgy models if you looked too close to them, but game tried to hide the imperfections to the best of its abilities. Hardly any other game of 2002 looked noticeably better, and many looked a lot worse.
Reforged came in 2020 and only looks OK by the standards of the times. After stunning Witcher III and Doom 2016 people reasonably expected no less stunning looks here. The results fell far short of that. That was all the more exacerbated by better remasters of Age of Empires II and Diablo II that ticked all the boxes. That made people wonder, why they did not get the same level and quality remaster of this timeless classic game.
Lelouch made many mistakes, and some might have killed him if not for CC. That just shows how good CC is. Of course, all of them is a stretch to greater or lesser extent. Lelouch never does anything that is completely stupid and pointless.
1. Left Viletta alive. Villetta retained some of her memories and managed to get to the bottom of whole thing.
In Lelouch defense however, he could not know in detail how geass works so he could not know if Villetta will retain any memories. Later in episode 4 or so he tested in various people on campus to better understand limitations. Before geassing Kallen, he was not even aware that it does not work on the same person twice.
That geassing Kallen can also be considered a mistake that took so long to fix.
2. He saved Suzaku. He might have just left him as it is. He could not know however that Suzaku will refuse to join him. So, this one is on the power of hindsight.
3. He went unprepared to face Cornelia in Saitama ghetto incident. Here he clearly could not know it will turn out this way, so it is even a bigger stretch to call it a mistake than the rest.
Unlike Clovis Cornelia figured out that if enemy has access to all their movements and communications, them one of their knightmares must be stolen. She recalled all units back to base and then made the pilots to show they faces to find the hijacker.
That would have been an end for Lelouch, but then CC dressed as Zero showed up and they all went after disguised CC instead as Zero was a priority target.
4. Ordered 'to shoot' Mao instead of 'to kill'. Also, a power of hindsight, no one would have guessed in his place that the former wording of the order will only leave Mao heavily wounded.
5. He should have only made Shirley forget all about Mao and not also about himself.
6. He should have let Sawasaki and Chinese to weaken Britannians as much as they could.
7. Should have been more careful not to geass Euphy by accident.
8. Should not have left the battlefield for Kaminejima for Nunnally.
8.5. Theoretically he could have tried to reach an agreement with Xing Ke and topple the Eunuchs together, but Xing Ke does not look like the type to negotiate easily. Besides China would unlikely simply join UFN as Lelouch wanted. Only events of that battle in Mausoleum could convince someone like Xing Ke to side with Lelouch.
9. He should have picked people he took to Geass Order mission more carefully. Ideally, he should have done it with just CC, Rolo, Jeremiah and Sayako. Taking them over would be an interesting idea, but it is far from certain they will agree to join him.
10. he should not have gone to Japan and met Suzaku just before the second battle for Tokyo. That is the most obviously idiotic thing he has done.
11. Finally, he should not have let Schneizel board Ikaruga and talk to personnel. Nunnally or not, getting the business out of hand so much is risky.
Couple of extra responses on why he should not have sided for real with JLF or Sawasaki as well as Zero Requiem.
Liberation Front would not have allowed him to rule if they won together. They would have just sidelined him and restored the old government.
Sawasaki was Chinese puppet, who would also not allowed him to rule. Besides he probably had made many unequal treaties concessions to the Chinese to get their support so his rule would probably be no better than HBE, just with a different Imperial Overlord.
However Lelouch should have use Sawasaki and his forces to weaken Britannian Military before jumping against the winner, who will be weakened after the prolonged fight and would not be able to fight at full strength.
Now the trickiest part: Zero Requiem. Sure there are benefits in ruling directly. However because of the actions he took in the past, Lelouch was hated by too many people around the world. Lelouch would had to deal with a lot of insurgencies as well as assassination attempts against him. One of these might have killed him for real.
In contrast going Zero Requiem and becoming as immortal as CC allowed him to dodge all these problems. He sure made other arrangements to make sure the people who will rule will do as he actually wants. UNF is not a one person dictatorship but a parliamentary democracy. Lelouch created that one himself and dealed with representatives of all nations of UNF so he could be sure it will more or less work as intended. Schneizel would be handling more complex problems while Nunnally and Zero-Suzaku will be more of mascots of the new system.
Plus Lelouch could retire early and live out eternal retirement with CC. Not even fastest FIRO schemes will allow you that.
Plus Lelouch could retire early and live out eternal retirement with CC. Not even fastest FIRO schemes will allow you that.
Still, I would want to have my sex slave harem of infinite sexy maids as Emperor of the World.
There was a really huge uproar after the release of the WarCraft III Reforged. Fans were furious, developers helplessly tried to defend their work, but could not stem the tide of people's anger. Eventually trolls joined the outraged chorus for the sake of being outraged. Trolls of course could not understand what it was that wrong with the remake of this particular game but yelled the loudest to win approval of the outraged fans. Thanks to their efforts any chance to get to the bottom of the problem seem lost. However, that is the shame. WarCraft III is a game that deserves a proper remaster. However, a proper remaster can only happen if those working on it will understand what went wrong to begin with.
I would say that reasons for the failure of this remake happened mostly because the Reforged developers were simply not familiar with all the tricks, the original developers used to build the world fans love so much. They looked only on models and overlooked other materials, such as concept art, WoW models, cinematic models and so on.
WarCraft II
To begin with I will bring an example from Warcraft II. Warcraft II was a 2D game with 64x64 pixels square models for every unit. This alone was of course not enough to convey an idea of fearsome warriors fighting each other. However, Blizzard figured out just the trick to help them: concept art. It was even in the very menu of the game.
Here you can see an Elven Archer fighting Troll Axethrower. Sure, game engine limits their in-game appearance to just 64x64 pixels, but thanks to this menu art, developers managed to convey the idea that players actually train these cool looking warriors in game and then send them to battle. The manual of the game contained more images for pretty much every unit in the game as well as those for heroes (including those that never appear as playable units in game).
The manual also contained a lot of text, explaining to readers the context of everything in game. It outlined the world and its history, the opposing fractions of Horde and The Alliance. It went further by outlying even sub-fractions within the main fractions, giving each Human Kingdoms and Clans of the Horde, its own name, flag as well as short description of what sets them apart from others.
Just like with the well written book, where readers imagination helps build the world, envisioned by the author from nothing more than lines of text. Here however Blizzard gave people more than text to work with. Carefully placed art allowed people to use their imagination to fill the gaps left behind by technological deficiencies.
Warcraft III
By the time of WarCraft III Blizzard had even more tricks up their sleeves to build their world even further. Blizzard was well aware that due to technological limitations, actual units in game will be almost as bulky and schematic as in Warcraft II. However, they could use their enhanced book of tricks to compensate for that.
They had some new tricks as well. For example, the unit portraits. A separate model of just the unit, face and head to display in a special portrait window of the interface could convince players that units were much better designed than they actually were. 2002 hardware could not possibly handle two dozen of units on screen with this level of fidelity, but a single higher fidelity separate model in a interface screen was possible, and it help the immersion.
Of course, concept art and cinematics also helped to flesh out the world. There was also a campaign screen, depicting one unit of the fraction in a separate high-fidelity model just on that screen. Night Elf Archer turned out particularly well.
Above is a Night Elf archer in Naga's waterly islands zone. Below is Spellbreaker in Outland.
These screens were like an advertisement or a promise of sorts. A showcase of how Blizzard actually envisioned their game and units in it. What they would have done for units in game if technology allowed for it.
World of Warcraft gave Blizzard further opportunities to flesh out all the units. WoW allowed for greater model fidelity and Blizzard used it to implement many units from WarCraft III in WoW. The WoW level fidelity models of pretty much every unit from Warcraft III can be found somewhere in World of Warcraft.
For example, here is WoW model of Dryad unit of Night Elf fraction of WarCraft III
Of course, concept art was also present and was actually displayed in various places in game itself, like for example this Dread lord from the endgame statistics screen.
Or this loading screen Demon Hunter.
Remake we Got
It was only natural that when graphic technology indeed advanced to the level when such graphics could be possible in game and not just on menu screen, fans started to think of remake.
Thus, when remake was announced fans were happy and many preordered.
However, once the game was released, fans were outraged that unit models they got were worse than what they expected to see.
All the examples I outlined above created certain expectations among fans. People expected that units of the remake will look like the above examples or better. They were reasonably disappointed that many units were nothing like them.
Some even list these units as an example for how they could have turned out to be
Remake we Want
However fundamentally people want a good remake of the Warcraft III. Some even make their own fan version, like this Warcraft III Re-Reforged
There is a clear demand for this. However, it has to be made properly to satisfy fans.
It would be only fair if Blizzard will take their time and polish Reforged to the level where fans will love it. Then we all get what we want and can live happily thereafter.
I think it is clearly possible to make one. Quality of models for the current reforged varies from model to model. Animals of various kinds as well as mechanical equipment actually turned out really well. However, some units, especially mages turned out poorly. That suggest that developers simply had poor understanding of what they were supposed to do. Something as common sense as bear of a wolf turned out great, but a more lore specific units ended up a miss by a long shot.
I mentioned Diablo II in my previous post in this blog.
I want to make a separate post, dedicated to just this game. Aside from subtle but very fitting story and music, that helps building atmosphere and immersion, Diablo II also has good gameplay.
Nice 7 classes that you actually want to play as. Powerful abilities you want to use.
They actually ruined it in Diablo III. For example, they replaced Necromancer with Which Doctor. However, a cool vampiric goth/emo necromancer who has domain over death itself, cannot possibly be replaced with some swampy voodoo dude who only has domain over some frogs and mosquitos.
I mean who would want to be lord of the frogs when you can be lord of death. That fact is a lot more important that a few conveniences that DIII possibly introduced. Eventually they even brought Necromancer back, but DIII Necro seem lacking some of the majesty of his DII version.
Necromancer is undisputed lord of death: even dead people rise from the grave to bow down to his will and serve him. That is the kind of character I want to play. I will make even dead bow to my will.
I will link here a Necromancer Playthrough from Diablo II Resurrected, enjoy.
On the other hand, Full Plate and Crown geared Barbarian has really mighty rich look of a fantasy King... I can always have several chars at the same time.
I hope there is some sequel for other acts as well. Barb is not that popular, alas.
Also, there is a fun parody cartoon, based on this game, made by Carbot. Comedy at its finest
People often say that Diablo II story is irrelevant and rudimental. While I can agree with that is does not have too large of a presence in the game and can be completely skipped, I cannot agree that it is irrelevant.
I think Diablo II story shapes the world and atmosphere of the game in subtle but powerful ways. It establishes what you do in this world as a player. This allows you to fully immerse yourself in the world.
After all this the game's story and your ability, or lack thereof, that ultimately determine if you can enjoy the game or not.
People often say that older games are harder than newer ones. That may be true, but that is not what makes older games more likable. What makes them likable is the story, atmosphere and setting that is much more compelling that what modern authors could do.
Blizzard Games managed to get so popular with people precisely because creators would put extra effort into establishing the world and so-called lore behind their games. Thanks to that people could really feel they control huge armies on the battlefield and not just fiddle with some pictograms.
It is the same as with books, they all consist of characters arranged into words. However, one author can make that into a masterpiece work, that people actually enjoy reading and others can only write annoying painful slog.
It is the same with video games, not even the best graphics, music and sound can replace the good writing. Many of modern games do severely lack in writing. Even sequels and expansions to existing franchises sometimes suffer from that problem. World of Warcraft for example.
Early World of Warcraft had interesting lore behind every area in the game. Each area had its own unique feel. Some areas were full of life and others were completely desolated. However, this contrast allowed you to truly feel and see where you are: in cozy normal human inhabitant area or in a desolate lifeless plague land, ruled by the undead Lich King. Normality was felt throughout the Elyvin Forest and Stormind, just as desolation, plague, death with rotting corpses and ghosts were all around the plaguelands. It was clear that humans rule in Elyvin Forest just as it was clear that undead rule in Plaguelands.
In modern WoW it is mix of everything everywhere. No more clear lands for any fraction. Every area has representatives of every possible fraction. Even distinction between Alliance and Horde has disappeared, now they are nothing more than team blue and team read.
Not to mention the distinction between different races in each fraction. They used to each be unique beings with unique way of life and unique attitude towards both enemies and friends. Each race had its own agenda and could even go against their fraction if that would help them to advance it.
Now they are pretty nothing more than different skins with different looks over the same basic nature. None have any unique agenda anymore; they all just serve their leaders. Leaders themselves serve something too. They are willful slaves without independent free will, that is painful to watch, unless they are women who serve me of course.
Story too was much more compelling. You could feel the power of the Lich King and his Scourge. You can see what he will do if he prevails over the Stormwind and you can feel motivated to fight this fight for survival of humanity.
In contrast since Mists of Pandaria there was hardly any life and death war in War of Warcraft. Now you are just a gofer for NPCs who just send you kill this or that.
Most importantly you are no longer a hero who can slay a great evil and become a legend, about whom people will write legends and of whom they will build statues on the main squares of their cities. Just like they do for Alexander the Great or other historical figures. You were the center of the game and the world revolved around you.
In modern WoW, you are a just a replaceable cog in the system. You just advance the agenda of some other people out there, who do not even care you exist.
Diablo II story reflects that hero aspect very well. In its dying world you are the one last remaining hope of humanity. You can watch the video I linked above and see for yourself.
Characters and their abilities give you the feel of huge unlimited power that can be yours to wield and dispose as you see fit.
Conclusion
I do not want to play a game that makes me a nameless cogwheel in the system. I want to be a hero whom everyone worships, around whom everyone revolves. Because of that I will keep going back to favorite games I enjoyed in the past.
I will write more about these games in separate articles.