Europa Universalis is one of my favorite games of all times. It has a very realistic depiction of history. However not all areas are equally well represented in games. One example of problematic area is Siberia.
Siberia is divided into many large low development provinces of roughly equal sizes. The whole area is never-ending field of these provinces. It makes playing there boring and repetitive.
Actual Siberia has several major rivers that serves as pathways for its exploration. Russian explorers travelled these rivers in every direction and claimed the whole area for Russia. Nowadays areas around rivers are much better develop that everything else in Siberia. In fact, areas far from rivers are likely unexplored even today, much less back then.
Because of that Siberia should be represented similar to how Nile and Egypt are represented in game. Areas around major rives and contact points between them should be colonizable tiles and areas far from rivers should be wasteland. That way there will be direction in colonization effort and limit to this never-ending space. That would be both much more realistic and much more interesting from gameplay perspective.
It will also reduce overall value of Siberia as despite owning that much land in theory, Russia utilized but a fraction of it. Game should represent this reality like it does in Australia and in the Americas. Nevada desert is much more habitable than half of Siberia, yet in game Siberia is colonizable and all of Nevada is wasteland.
Hopefully Paradox will find this post and implement my ideas in their new Europa Universalis V.
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